|
|||||||||
|
Home | Forums | Register | Gallery | FAQ | Calendar |
Retailers | Community | News/Info | International Retailers | IRC | Today's Posts |
|
Thread Tools |
April 22nd, 2013, 20:31 | #1 | |
Suburban Gun Runner
|
Using a LMG in a RC game/ How to?
So from past experience I know that the drum for the A&K M249 does not feed well with only 200 bb's in it. It tends to dry fire then feed a few rounds etc. This makes it very hard to use in a real cap game. Does anyone have a solution for this?
Thanks Eeyore.
__________________
Quote:
|
|
April 22nd, 2013, 20:43 | #2 |
Easy. Fill it a bit more, pre-wind it until it fires properly, then empty and put only 200 BBs in.
You also want to make a cardboard box that takes the extra space/block the BB from going everywhere. |
|
April 22nd, 2013, 20:44 | #3 |
mod a midcap m4 mag and somehow hide it in a box mag?
just an idea ive been toying with for an mg36 ( hide a 100 round mag in a beta c mag) |
|
April 23rd, 2013, 11:41 | #4 |
Tys
|
Use a highcap/midcap mag in the side magwell.
Modding the box mag will be tricky since they slide-lock in and still feed from the side-magwell. Most times we set the ammo limits so that riflemen have 300 in anything but highcaps and LMG/SAW have 1000 (and yeah, they won't all feed) That puts them at a ~3:1 firepower advantage which works for most game dynamics of balancing "realism" with airsoft-reality. |
April 23rd, 2013, 12:02 | #5 |
Not Eye Safe, Pretty Boy Maximus on the field take his picture!
|
Don't forget there's also ~40 rounds in the feed tube at all times too X_X
I would also suggest using mags. Closest thing you'll get to changing belts, unless you have a spare box |
|
Bookmarks |
|
|