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Originally Posted by whisper_kill
I think that Canadian "MilSim" teams are just as organized and disciplined as our American counterparts. As I was deeply involved with organizing a large game (which did not happen), I've come to realize that a well organized and planned game + location + props (in the form of buildings, vehicles, non-player characters) + pyro + quality/numerous players equals a good game. We can organize the games. We can get the people. We can get the pyro. We have a hard time with props and location. It's one thing to have land with some wooden structures on it like Flag Raiders, it's a whole other ball game to have access to a real MOUT training facility! And that is where we fall short.
I'm once again, in the planning stages for resurrecting Humanity's Hammer for early summer 2006. So far, I have 1 CF Iltis (my own personal ride) which can be used as a prop vehicle and am working on negotiating for other vehicles (possible a tracked APC, fingers crossed) from a friend who works at a local military vehicle museum. But the problem I'm having is finding land that will allow us to tear the shit out of it as well as transportation and insurance for the vehicles participating. All things I should have solved by the time the game rolls around.
Hopefully, 2006 will prove to be a good year for quality Mil-Sim style games. Let's hope the community can stay tight enough to make it worth the effort.
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Well, if you get the ball rolling and find some land for it, kudos, I would support it 100%, there should be more "milsim" like games like this in Ontario.