Quote:
Originally Posted by 666
It all depends on how organizers plan their events. There is always a way to come up with roles for people who don't have the stamina to be on their feet entire weekend, people who can't run and gun non stop. Everyone is different. Some people have hard time staying awake at night just because they are wired that way, some people can't stay up for more than 15-16 hours etc. but if things are organized in the right fashion, there will be something to do for everyone.
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This is another tough one. Some players/organizers don't want a staggered event, they want a push through/anything can happen at any time, kind of event. If you leave the area or sleep at the wrong time the other team may capitalize, etc. It's the organizers responsibility to clearly post the expectations of the event and the players responsibility to only attend if they are prepared to battle through. I've been to too many events where swathes of the other team just up and quit leaving our opponents severely under manned and out gunned. What's that about? Why'd you come if you were just gonna bitch out?
I'll reiterate that preparedness is key. I don't think people prepare. Have a warm layer, good food, lots of water, a sleep system and fresh undies socks and boots on top of your other gear, and be ready to carry it. You can't huff a sleeping bag around with you, so have an adequate plan (ranger blanket), and don't try to just sit around in the rain for hours, then try to rest cold and wet. Pile on to that the fact that your team may be disorganized, frustrated and losing badly and you'll get a snowball effect. That's the reality. If you can't deal, don't go.
One decent option I've seen is full events with multiple drop ins. You can play the whole thing, but they'll have several 6-8 hour part time groups that come and go. So you can sign up for a morning or evening window, then you can leave while the others push on. That way you're only getting a 10-20 player swing, not half of one team walking out because little bitches.