I should've mention uncalled, unfelt, ricochets, etc, that's a very good point. But once again, not being able to pass a BB through wood, brick, etc, can once again be considered relative. Loss of power, accuracy, and distance simply shrinks the playable world, but for all players. A BB can still pass through brush, cloth, cardboard, an accurate shot can still be made between 50 - 300 feet depending on the gun and the elements, and all players must adapt to the physics. I'm attempting to pass through cardboard not wood, I'm attempting a 50 foot shot not 300, and I'm adjusting for wind not distance. It doesn't really matter anyway you slice it. Pure realism is going to be achieved by being as close to real as possible, i.e. real caps. Sport adjustment will take into consideration airsoft/BB distinct dynamics. But if all players on the field are running with the same sportsmanship limitations, then it doesn't matter what the rules are. You can adjust for real life, but many things don't cross over into airsoft, and you're forced to adapt. We all love the simulation elements, but I know my enemy can ignore a hit, I know he will respawn back in with updated knowledge of my tactics and position, and I know that I am not a soldier, nor am I playing one. All of these are integrated directly into the game, and the way I play. For instance, a real soldier may see a target, take a shooting position, look down their sights, fire two rounds, and move on. Except in airsoft his BBs missed because his gun sucks, or wind, or whatever, and I don't have to worry about dying, so I can employ tactics to take advantage of this. Airsoft has great simulation elements, and in most cases the more the better; but it's all about the game at the end of the day. You can have fun limiting everyone to one pistol magazine, and a rubber knife for the whole game if needs be.
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I have developed a new sport called Airhard. Pretty much the same as Airsoft, except you have to maintain an erection...
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